Version: 0.9.1 (BETA BUILD) |
Revolt Online is not a registered trademark. all content shown is from 'final fantasy xiv', Which is owned by Square Enix.
Revolt online is a fan-made GPOSE project made with mods & gshade. what you see is not the actual final fantasy xiv experience. this project was made in collaboration with multiple creators.
NORTH AMERICA_1 - (online)
NORTH AMERICA_2 - (ONLINE)
south america_1 - (online)
SOUTH AMERICA_2 - (ONLINE)
ASIA_1 - (ONLINE)
ASIA_2 - (ONLINE)
EU_1 - (ONLINE)
EU_2 - (ONLINE)
RU_1 - (ONLINE)
RU_2 - (ONLINE)
OCEANIC_1 - (ONLINE)
OCEANIC_2 - (ONLINE)
Version: 0.9 (BETA BUILD) |
players online: 1,304,600~ |
What is 'Revolt Online'?
Revolt Online is a multiplayer shooter, with co-op and competitive elements.
It has a unique story apart from other Final Fantasyâ„¢ games.
Can I play it right now?
Revolt Online is currently in beta, you can register using the registration tab.
There will be multiple playing stages to test out upcoming modes, maps, and features!
When does it release?
Revolt Online has no definite release date at this time, we are making sure that we can deliver the best experience for our players!
Why can't I download the game?
If the download button leads you to a "THIS FEATURE IS CURRENTLY UNAVAILABLE" page, that means that the beta servers are currently at capacity. We apologize for the inconvenience, and we encourage you to try again in the next stage of testing.
9-30-22 [BETA INTRO AND INFORMATION] (v0.9)
Hello everyone!
We would like to welcome everyone that made it into beta, and make an introduction to the 'What's New' page. With technical patch notes on maps, and information regarding abilities, there's a lot to cover. Without further delay, lets get into it!
All of the characters in Revolt Online have kits that synergize with their own playstyle.
Each character has a passive ability that is the core of their kit, skills enhance the the passive ability further
CHARACTERS
KATALINA | [OFFENSE]
PASSIVE | Hologram Projector
Projects Hologram copies of yourself. holograms shot by enemies reduce the cooldown of 'Copy-Kat' by 3 seconds. Only one hologram can be projected at a time.
SKILL | Copy-Kat
PROJECT a hologram of yourself THAT MOVES FORWARD. while active, the hologram is only damageable with weapon fire.
[8 SECOND DURATION]
SKILL | Flash-Kat
PROJECT a volatile hologram of yourself. if the hologram is destroyed by an enemy, it emits a flash that blinds enemies for a short duration.
[flash duration lasts 4 seconds.]
LIMIT BREAK | CARBON-COPY
PROJECT a replicant hologram of yourself. while active, the hologram will follow you and attack enemies. mimics all skills and kit abilities.
[replicant health is set at 350 hp]
[replicant deals 40% less damage]
200 HP
0 SHIELD
WEAPON | UMP-45
sub-machine gun
high damage
low firerate
35 [Critical damage]
24 [Body damage]
GADGET | Kinetic Grenade
frag grenade
high damage explosive
CAUSES STAGGER TO ENEMIES
150 [area of effect damage]
HALCON | [SUPPORT]
PASSIVE | Sixth Sense
Critical kills stack a reload speed & weapon handling bonus.
[stacks up to 3x] (1x - 15%, 2x - 25%, 3x - 40%)
SKILL | Artist's Eye
Increases the damage of your next shot by 15%.
[critical damage is increased by 25%]
[12 SECOND DURATION]
SKILL | Hunter's Instinct
ALERTS YOU OF ENEMIES THAT TARGET YOU FOR AN ATTACK. GAIN INCREASED FLINCH RESISTANCE & REDUCED WEAPON SWAY.
[15 SECOND DURATION]
LIMIT BREAK | REVENGE TALON
SEE ENEMIES THROUGH SURFACES AND GAIN A 50% DAMAGE BONUS FOR A SHORT DURATION. ENEMIES CAN BE SPOTTED THROUGH SURFACES IN THIS STATE.
[10 SECOND DURATION]
165 HP
25 SHIELD
WEAPON | Head-Bolter
Bolt-Action sniper
high damage
very high critical damage
scope glint is visible
185 [Critical damage]
95 [Body damage]
GADGET | Proxy Mine
Proximity mine
high damage explosive
triggers on enemy detection
165 [area of effect damage]
RIPPER | [TANK]
PASSIVE | Rage of Memories
WHEN FIRING DEVIL'S ANSWER, YOU GAIN A 10% DAMAGE REDUCTION.
SKILL | Knock Em' Down
Dash forward, knocking down any enemies within your radius. deals 75% more damage to shields
SKILL | Mulcher
Gain 15% OF health from the damage you deal with devil's answer. gain damage resistance against explosives & burn effects.
[6 SECOND DURATION]
LIMIT BREAK | ETERNAL TORMENT
DEVIL'S ANSWER SPINS UP FASTER, & GAINS THE ABILITY OF DEALING BURN DAMAGE. NEARBY ALLIES GAIN 25% DAMAGE RESISTANCE TOWARDS WEAPON AND EXPLOSIVE DAMAGE FOR A SHORT DURATION.
[10 SECOND DURATION]
200 HP
100 SHIELD
WEAPON | Devil's Answer
automatic mini-gun
very high firerate
deals flinch
24 [Critical Damage]
18 [Body damage]
GADGET | Ifrit Grenade
lingering Flame Grenade
Area of effect radius
causes burn to enemies
80 [area of effect on impact]
20 [damage per 0.5 seconds while in radius]
DOLCE | [MEDIC]
PASSIVE | Love Gift
Recover Hp after a period of not taking damage. drops a healing beacon for your allies on death.
SKILL | Shoyu-ware
sets down a temporary healing beacon for you & your allies. Standing in the beacon radius will restore hp & cure status ailments over time.
[18 SECOND DURATION]
SKILL | Stars n' Magic
HEartbreaker gains the ability to heal allies. shooting allies will restore a small amount of hp. enemies killed while the skill is active will increase the duration & increase your healing output.
[increases duration by 5 seconds on every kill]
[Healing output is increased & stacked by 5% on every kill, up to 40%]
[10 SECOND DURATION]
LIMIT BREAK | RAM3NBOWL
calls in a healing dome that covers a large radius. heals yourself and nearby allies while inside of the healing radius. over-heals allies at maximum hp.
[over-heals allies for 10% of their original HP]
[14 SECOND DURATION]
100 HP
80 SHIELD
WEAPON | Heartbreaker
Precision-based Rifle
Semi-Automatic
high critical damage
90 [Critical damage]
50 [Body damage]
GADGET | Love Grenade
pink-tinted smoke grenade
provides a smoke screen
non-lethal
MANTIS | [OFFENSE]
PASSIVE | Assassin Augment
killing an enemy increases your movement and sprint speed for a short duration. gain a small amount of hp on kills. you are able to run & jump on walls.
[gains 25 hp on kills]
[5 second duration]
SKILL | Plasma Bolt
shoots a plasma projectile that deals damage to enemies. direct hits completely depletes the target's shield.
SKILL | NET-Drenaline
temporarily Gain a speed boost & a second wall jump. damaging targets adds stacks to your movement speed, up to 3x.
[0x - 10%, 1x - 16%, 2x - 22%, 3x - 29%
[7 SECOND DURATION]
LIMIT BREAK | NETWORK SEVER
for a short duration, gain the ability to lock onto enemies within a short radius. locking on to an enemy allows you to lunge towards them, dealing high damage. gains a temporary shield increase.
[gains 50 shield]
[9 second duration]
150 HP
50 SHIELD
WEAPON | Mantis Blades
dual-wield plasma blades
deals 20% extra damage to shields
causes an emp stun to enemy gadgets
75 [Body damage]
GADGET | Kinetic Blades
projecile blades
high critical damage
can be picked up
85 [critical damage]
50 [body damage]
PARALLAX | [SUPPORT]
PASSIVE | Horoscope
obtaining kills while 'dusk shift' is active reduces the cooldown of 'Death by Dawn'. obtaining kills while 'death by dawn' is active reduces the cooldown of 'Dusk shift'
[reduces cooldowns by 4 seconds]
SKILL | Dusk Shift
GAIN THE ABILITY TO SHOOT WHILE SPRINTING. WHEN THE SKILL WEARS OFF, YOU TELEPORT BACK TO THE INITIAL POINT OF ACTIVATION.
[8 SECOND DURATION]
SKILL | Death By Dawn
emits a heat-seeking pulse, outlining targets through surfaces. outlined targets also receive 12% more damage from your weapons. the more targets you detect, the longer the outlined state lasts.
[outlined state is extended by 3 seconds for every enemy detected]
[4 SECOND DURATION]
LIMIT BREAK | ASTRAL SHIFT
CREATES A lingering DIMENSIONAL WORM-HOLE THAT drains shields AND SLOWLY DAMAGES enemies OVER TIME. enemies caught in the center of the radius are instantly killed. pulls in any nearby gadgets towards the center.
[12 SECOND DURATION]
125 HP
55 SHIELD
WEAPON | Apollo & Artemis
duel-wield machine pistols
high firerate
low range
31 [Critical damage]
23 [Body damage]
GADGET | Build-A-Bomb
teddy bear bomb
very high damage explosive
has a timed fuse
fuse is audible
175 [area of effect damage]
GEARBOX | [TANK]
PASSIVE | Blood Feast
a 'Blood Gauge' that refills by damaging combatants with your weapon. 'Blood Gauge' completely refills on multi-kills.
['Blood Gauge' caps at 100%]
SKILL | Stake Wire
launches a grapple wire that can damage and puncture targets. punctured targets are pulled towards you, & also partially refills 'Blood gauge'.
SKILL | Vampiric Wall
creates a frontal barrier that stops incoming projectiles and weapon fire. using the skill drains 'blood gauge' over time. using the barrier gives you the option to deflect any damage you receive while in this state. Deflecting damage completely drains your 'blood gauge'.
LIMIT BREAK | FESTIVAL OF BLOOD
casts 3 dark-art slashes that damages and causes bleed on hits against enemies. the third slash deals extra damage, and doubles the bleed effect on hit targets. hitting targets partially refills the 'blood gauge'
300 HP
0 SHIELD
WEAPON | Ancient Buster
ancient buster sword
high damage
holding the fire button charges up damage for the next swing
75 [Body damage]
120 [full charge Body damage]
GADGET | Serrated Spike
high velocity knife
causes bleed on hits
hits partially refill 'Blood Gauge'
75 [critical damage]
45 [body damage]
ALKANE | [MEDIC]
PASSIVE | Chemical Balance
any healing you receive from your abilities is doubled. healing yourself with restoraid temporarily increases movement speed by 8%
[4.5 second duration]
SKILL | Restoraid
throwable healing gas canisters. heals a moderate amount of hp to yourself and allies within the canister's radius. each canister thrown increases the cooldown by 5 seconds. carries up to 3x.
[10 second base-cooldown]
SKILL | Patch-Kit
deploys a drone that focus-heals allies. locking the drone to an ally will follow and heal them. only one ally can be healed by the drone at a time. when an ally is at full health, they will over-heal.
[overheals for 40 hp]
[10 SECOND DURATION]
LIMIT BREAK | LEECH CORE
deploys a heavy gas canister that suffocates enemies in its radius. enemies caught within the radius will receive blurred vision. damages and nullifies all beneficial status effects of enemies.
[15 SECOND DURATION]
180 HP
0 SHIELD
WEAPON | Flatliner
automatic rifle
high damage
medium firerate
42 [Critical damage]
30 [Body damage]
GADGET | Leech Grenade
Area of effect grenade
steals hp from hit combatants and heals yourself
medium explosive damage
75 [area of effect damage]
BASIC RESOURCE MANAGEMENT
hp can NOT regenerate on its own (without a status effect).
shields slowly regenerate after 5 seconds of not receiving damage.
ammo is limited, but can be refilled by picking up ammo packs around the map.
There will be a small selection of maps and modes this time around, but we have provided a few challenges and unlockable cosmetics for your account!
BETA MAP/MODE ROTATION
forest of souls
modes:
Team Deathmatch
area control
Crystalline escort
operation: sand turtle
modes:
Team Deathmatch
area control
mode information:
Team Deathmatch (5v5): the first team to reach 75 kills wins.
area control (5v5): 3 objectives are placed around the map, capturing an objective increases the points per-kill. first team to reach 150 points wins.
Crystalline escort (5v5): Round-rotation based mode. the team to push the crystalline transport the farthest wins.
beta challenges:
eliminate 20 enemies in a single match.
get a quad-kill in any mode.
kill 3 or more operators in a single limit BREak.
reach rank 25 by the end of the beta period.
win 10 matches.
rewards:
"Virtual death" [name-plate]
"violent beauty" | [name-plate] (BY: VIOLAANTE)
"haunted forest" | [name-plate]
"angelic" | [name-plate]
"revolt online" | [name-plate]
all challenges completed rewards:
KATALINA | 'weekend operator' | [cosmetic skin]
"Cybernetic god" | [name-plate] (BY: VIOLAANTE)
"first to the flame" | [PLAYER TITLE]
That is everything that we would like to share. Get in there, and have fun! Discover your favorite playstyles and operators. Our team have crafted this beta with love and care, and we are so grateful to have everyone aboard. Thank you everyone for playing REVOLT ONLINE!
- HiveXIV [COMMUNITY MANAGER]
10-22-22 [WEEK 2 & OTHER THINGS!] (v0.9.1)
HONEKIRI | [OFFENSE]
PASSIVE | Assassin Augment
you are able to perform an execution when facing a target's back. gain hp from executing a target. you are able to climb walls.
[gains 75 hp on kills]
SKILL | Cleaver
performs a slicing dash attack. damages any enemies caught within the dash radius. killing an target with this ability instantly refreshes the cooldown.
SKILL | Art of Stealth
swaps weapon sets. swapping weapon sets after a kill will increase weapon damage by 12%.
[6 SECOND DURATION]
LIMIT BREAK | CUTTHROAT WIRE
CASTS A FATAL thread WIRE ATTACK, DEALING DAMAGE AND bleed. enemies caught in the aoe will be slowly pulled in.
200 HP
0 SHIELD
WEAPON | Daisho MK.2
assassin weapon kit. two weapon sets.
stalker set: Uses a silenced pistol & short sword.
blade dance: uses two katanas with increased melee speed.
45 [pistol Body damage]
75 [pistol critical damage]
85 [melee damage]
GADGET | Mobility Module
temporarily grants improved slide and sprint.
non-consumable
IZANAGI | [SUPPORT]
PASSIVE | Spirit Charmer
eliminating an enemy will grant you stacks of 'Soul Trace', increasing your Spirit's damage.
SKILL | Redemption
summons a raging spirit that attacks enemies within a radius. enemies within the radius will receive moderate damage over time.
[turret hp; 300]
SKILL | Sigil of Envy
emits a heat-seeking pulse, outlining targets through surfaces. outlined targets also receive 12% more damage from your weapons. the more targets you detect, the longer the outlined state lasts.
[outlined state is extended by 3 seconds for every enemy detected]
[4 SECOND DURATION]
LIMIT BREAK | ASTRAL SHIFT
CREATES A lingering DIMENSIONAL WORM-HOLE THAT drains shields AND SLOWLY DAMAGES enemies OVER TIME. enemies caught in the center of the radius are instantly killed. pulls in any nearby gadgets towards the center.
[12 SECOND DURATION]
125 HP
55 SHIELD
WEAPON | Amenonuhoko
duel-wield machine pistols
high firerate
low range
31 [Critical damage]
23 [Body damage]
GADGET | Kitsune Talisman
teddy bear bomb
very high damage explosive
has a timed fuse
fuse is audible
175 [area of effect damage]
DESPERADO | [OFFENSE]
PASSIVE | Assassin Augment
killing an enemy increases your movement and sprint speed for a short duration. gain a small amount of hp on kills. you are able to run & jump on walls.
[gains 25 hp on kills]
[5 second duration]
SKILL | Plasma Bolt
shoots a plasma projectile that deals damage to enemies. direct hits completely depletes the target's shield.
SKILL | NET-Drenaline
temporarily Gain a speed boost & a second wall jump. damaging targets adds stacks to your movement speed, up to 3x.
[0x - 10%, 1x - 16%, 2x - 22%, 3x - 29%
[7 SECOND DURATION]
LIMIT BREAK | NETWORK SEVER
for a short duration, gain the ability to lock onto enemies within a short radius. locking on to an enemy allows you to lunge towards them, dealing high damage. gains a temporary shield increase.
[gains 50 shield]
[9 second duration]
150 HP
50 SHIELD
WEAPON | Mantis Blades
dual-wield plasma blades
deals 20% extra damage to shields
causes an emp stun to enemy gadgets
75 [Body damage]
GADGET | Kinetic Blades
projecile blades
high critical damage
can be picked up
85 [critical damage]
50 [body damage]
DOLLHOUSE | [TANK]
PASSIVE | No Strings Attached
a 'Blood Gauge' that refills by damaging combatants with your weapon. 'Blood Gauge' completely refills on multi-kills.
['Blood Gauge' caps at 100%]
SKILL | Showtime
launches a grapple wire that can damage and puncture targets. punctured targets are pulled towards you, & also partially refills 'Blood gauge'.
SKILL | Puppeteer
creates a frontal barrier that stops incoming projectiles and weapon fire. using the skill drains 'blood gauge' over time. using the barrier gives you the option to deflect any damage you receive while in this state. Deflecting damage completely drains your 'blood gauge'.
LIMIT BREAK | FESTIVAL OF BLOOD
casts 3 dark-art slashes that damages and causes bleed on hits against enemies. the third slash deals extra damage, and doubles the bleed effect on hit targets. hitting targets partially refills the 'blood gauge'
300 HP
0 SHIELD
WEAPON | Pin-Cushion
ancient buster sword
high damage
holding the fire button charges up damage for the next swing
75 [Body damage]
120 [full charge Body damage]
GADGET | Serrated Spike
high velocity knife
causes bleed on hits
hits partially refill 'Blood Gauge'
75 [critical damage]
45 [body damage]
MAP/MODE ROTATION
underpass (NEW)
modes:
Team Deathmatch
bomb & Defuse
area control
crystalline escort
decay (NEW)
modes:
Team Deathmatch
bomb & Defuse
area control
operation: sand turtle
modes:
Team Deathmatch
area control
bomb & defuse
forest of souls
modes:
Team Deathmatch
area control
Crystalline escort
mode information:
Team Deathmatch (5v5): the first team to reach 75 kills wins.
area control (5v5): 3 objectives are placed around the map, capturing an objective increases the points per-kill. first team to reach 150 points wins.
Crystalline escort (5v5): Round-rotation based mode. the team to push the crystalline transport the farthest wins.
bomb & defuse (5v5): each player has 1 life per round. teams are split in two roles, bombers and defenders. bombers plant the bomb at one of 2 objectives, or kill all of defenders. If the bomb goes off before the defenders can defuse, bombers win. If defenders kill every bomber or manage to defuse the bomb (if planted), defenders win.
bug fixes & changes
bug fixes
fixed an issue where ripper's burn effects lasted longer than intended.
fixed a framerate issue that appears in the initial spawn room on 'Operation: Sand Turtle'.
fixed a hole that allowed players to go outside of the map on 'Forest of Souls'.
fixed an issue that wouldn't allow players to change Ui settings while in a match.
fixed an issue that caused dolce's healing beacons to last forever whenever she uses her limit break.
fixed an issue that caused halcon's proxy mine to not detonate whenever placed near specific walls.
changes
team deathmatch timer is now set at 10 minutes. (was 15 before)
burn effects will now be temporarily mitigated when constantly healed by a source. (mitigation is set at 15%)
Ripper's hp regeneration has been reduced to 12%.
challenges & rewards:
obtain at least 20 kills in a single match.
"GLUTTONY" [name-plate]
as gearbox, deflect damage towards 3 enemies in single vampiric wall deflect.
"devil's den" | [name-plate]
Clutch a round in 'bomb & defuse'.
"temporary rest" | [name-plate]
in bomb & destroy, clutch a round with 4 or more enemies alive on the opposing team.
"slayer" | [name-plate]
as Honekiri, kill 3 or more enemies with your limit break.
"cutthroat" | [name-plate]
as desperado, kill 5 enemies with headshots in a single match
"desperate action" | [name-plate]
be MVP by the end of a match 10 times.
"shepard" | [name-plate]
win 10 matches of 'Bomb & Defuse'.
"neon pin-up #1" | [name-plate] (BY: SHOYU RAMEN)
reach max level by the end of the beta.
"dark knight" | [name-plate]
obtain a demon streak. (30 Killstreak)
"duel" | [name-plate]
If you link your FFXIV account, you will receive exclusive rewards in-game!
You will also receive upcoming exclusive content in FFXIV in the future!
aCCOUNT LINKING REWARDS:
"key-holder" | [profile icon] (BY: SHOYU RAMEN)
"girl's night" | [name-plate] (BY: SHOYU RAMEN)
Also, we have given out a very rare mythic name-plate to
everyone that played every operator & reported a bug during week one.
Thank you everyone for your feedback
and your attention towards issues we can fix / improve!
stay frosty, and have fun!
- HiveXIV
"week 1" | [name-plate]